D&D Efreeti 5e – Explained

The efreet (singular: efreeti) are massive creatures, said to be made of bronze, basalt, and solidified flames! They are genies derived from the elemental plane of fire. Their skin is said to be red or black and often times mistaken for devils for their skin is always burning. They are archenemies of the djinn and often attack them on-site whenever they cross paths.

Efreeti 5e stats

Armor Class: 17

Hit Points: 200 (16d10 + 112)

Speed: 40 ft. , fly 60 ft.

STRDEXCONINTWISCHA
22 (+6)12 (+1)24 (+7)16 (+3)15 (+2)16 (+3)


Saving Throws: lnt +7, Wis +6, Cha +7

Damage Immunities: Fire

Senses: Darkvision 120ft., Passive Perception 12

Languages: Ignan

Challenge: 11 (7,200 XP)

Efreeti 5e Traits

Elemental Demise: If the efreeti dies, its body disintegrates in a flash of fire and Puff Of Smoke, leaving behind only Equipment the Djinni was wearing or carrying.

Innate Spellcasting: The efreeti’s innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following Spells, requiring no material components:

At will: Detect Magic

3/day: enlarge/reduceTongues

1/day each: Conjure Elemental (fire elemental only), Gaseous FormInvisibilityMajor ImagePlane ShiftWall of Fire

Efreeti 5e Actions

Multiattack: The efreeti makes two Scimitar attacks or uses its Hurl Flame twice.

Scimitar: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame: Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

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Written By Jake Morley

D&D Enthusiest and RPG Nerd

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